General FAQ
Q: Why Weebly?
A: I have been using Weebly since 2011 and they have always been the most reliable web hosting service I've ever used. No joke. The fact that they already give free users a lot of options to build their site and they let you do it for freaking free is incredible in itself. A trustworthy, reliable service, that's why I used Weebly for this website.
Q: Why was this website made?
A: This website was originally created for updating the Super Hexagon for Open Hexagon (SHfOH) level pack (hence the URL) but later down the road I decided to open the website up for more than just that.
Q: Why is this site's URL "shfoh.weebly.com"?
A: That's an abbreviation of "Super Hexagon for Open Hexagon" as a callback to the original URL of this website, being superhexagonforopenhexagon.weebly.com (long as fuck, I know, hence why I changed it) and a callback to the site's origins.
Q: Is the content in this website free?
A: Yes, and it always will be. I will never ask money from you to download anything on this site. Ever.
Q: Do your downloads have surveys?
A: Absolutely not. Call me a broken record, but I can guarantee that all my content on this site is 100% survey free. Everything is hosted on MediaFire, and the .rar or .osk files themselves are not locked. Just download, do what you need to do and you're good to go!
IF YOU NEED TO ENTER A PASSWORD OR FULFILL A SURVEY ON A DOWNLOAD, THE DOWNLOAD IS MALICIOUS AND YOU PROBABLY DIDN'T GET IT FROM THIS SITE IN PARTICULAR.
A: I have been using Weebly since 2011 and they have always been the most reliable web hosting service I've ever used. No joke. The fact that they already give free users a lot of options to build their site and they let you do it for freaking free is incredible in itself. A trustworthy, reliable service, that's why I used Weebly for this website.
Q: Why was this website made?
A: This website was originally created for updating the Super Hexagon for Open Hexagon (SHfOH) level pack (hence the URL) but later down the road I decided to open the website up for more than just that.
Q: Why is this site's URL "shfoh.weebly.com"?
A: That's an abbreviation of "Super Hexagon for Open Hexagon" as a callback to the original URL of this website, being superhexagonforopenhexagon.weebly.com (long as fuck, I know, hence why I changed it) and a callback to the site's origins.
Q: Is the content in this website free?
A: Yes, and it always will be. I will never ask money from you to download anything on this site. Ever.
Q: Do your downloads have surveys?
A: Absolutely not. Call me a broken record, but I can guarantee that all my content on this site is 100% survey free. Everything is hosted on MediaFire, and the .rar or .osk files themselves are not locked. Just download, do what you need to do and you're good to go!
IF YOU NEED TO ENTER A PASSWORD OR FULFILL A SURVEY ON A DOWNLOAD, THE DOWNLOAD IS MALICIOUS AND YOU PROBABLY DIDN'T GET IT FROM THIS SITE IN PARTICULAR.
Open Hexagon FAQ
Q: The level packs aren't working on version 2.0! Will you fix this?
A: No, I will not. The reason for this, is because version 2.0 of Open Hexagon uses an entirely different coding system than version 1.92 does, meaning the latest version of Open Hexagon is not compatible with the level packs that I make. If you want to play them, simply download version 1.92.
Q: Will you ever do projects for Open Hexagon 2.0?
A: As I've abandoned work on Open Hexagon a long time ago - no.
Q: Will you ever return to modding for Open Hexagon?
A: No, I will not. This is because I simply because the community for OH seems to have completely evaporated over the years, so there's no audience to be motivated to work for anymore.
Q: Can I use an asset or two from your level packs?
A: Go right ahead. You don't even need to credit me if you use them.
A: No, I will not. The reason for this, is because version 2.0 of Open Hexagon uses an entirely different coding system than version 1.92 does, meaning the latest version of Open Hexagon is not compatible with the level packs that I make. If you want to play them, simply download version 1.92.
Q: Will you ever do projects for Open Hexagon 2.0?
A: As I've abandoned work on Open Hexagon a long time ago - no.
Q: Will you ever return to modding for Open Hexagon?
A: No, I will not. This is because I simply because the community for OH seems to have completely evaporated over the years, so there's no audience to be motivated to work for anymore.
Q: Can I use an asset or two from your level packs?
A: Go right ahead. You don't even need to credit me if you use them.
Super Hexagon for Open Hexagon (SHfOH) FAQ
Q: Is this exactly like Super Hexagon?
A: To be fair - no. Super Hexagon has this feel that simply can not be recreated. You can try, but you won't be able to do it, the game is rather unique.
Q: What made you want to create this level pack?
A: After I saw another user's attempt at a Super Hexagon 2 pack, I thought I'd give it a shot myself.
Q: Was this inspired by the Super Square level pack?
A: No. Although I will admit re-using Super Square's sounds from Super Hexagon.
Q: There was a previous version prior to 0.0.1's Hyper Hexagonest?
A: Funnily enough - yes! The so-called "previous version" was me testing out style modifications & music implementation on a test-level pack and I just so happened to use Chipzel Focus, both forwards & reverse! By the time I had decided to make 0.0.1, the style I made for Hyper Hexagonest in the test level pack was really screwed up - beyond comprehension even, it would hurt your eyes if you saw it! Thankfully though, it does not exist anymore, as it's long gone.
Q: Prior to 0.3.1, you mentioned that Hexagoner caused crashing?
A: Yes. At the time while developing, Hexagoner was using a test style I created for all levels at the time and then would gradually change the styles into the v1.0.0 styles. And when it was round time to make Hexagoner's style, I screwed up by using decimals above 255 for color, which caused the game to overflow, not showing the level itself and the game crashing when selecting the level. But at the time I had no idea what was going on, so I temporarily removed Hexagoner so I could test the other levels and correct their styles, if needed.
A: To be fair - no. Super Hexagon has this feel that simply can not be recreated. You can try, but you won't be able to do it, the game is rather unique.
Q: What made you want to create this level pack?
A: After I saw another user's attempt at a Super Hexagon 2 pack, I thought I'd give it a shot myself.
Q: Was this inspired by the Super Square level pack?
A: No. Although I will admit re-using Super Square's sounds from Super Hexagon.
Q: There was a previous version prior to 0.0.1's Hyper Hexagonest?
A: Funnily enough - yes! The so-called "previous version" was me testing out style modifications & music implementation on a test-level pack and I just so happened to use Chipzel Focus, both forwards & reverse! By the time I had decided to make 0.0.1, the style I made for Hyper Hexagonest in the test level pack was really screwed up - beyond comprehension even, it would hurt your eyes if you saw it! Thankfully though, it does not exist anymore, as it's long gone.
Q: Prior to 0.3.1, you mentioned that Hexagoner caused crashing?
A: Yes. At the time while developing, Hexagoner was using a test style I created for all levels at the time and then would gradually change the styles into the v1.0.0 styles. And when it was round time to make Hexagoner's style, I screwed up by using decimals above 255 for color, which caused the game to overflow, not showing the level itself and the game crashing when selecting the level. But at the time I had no idea what was going on, so I temporarily removed Hexagoner so I could test the other levels and correct their styles, if needed.
Super Hexagon 2: The Unofficial Sequel (SH2: TUS) FAQ
Q: Why did you decide to make this?
A: At the time of making it, there was already a different "Super Hexagon 2" pack released by a different creator, which disappointed many, as the pack was very low quality. The creator of that original pack promised to make a remake of it but it never came, so in the midst of it - I made my own interpretation of what a hypothetical "Super Hexagon 2" would be.
Q: Why was Bright Pirate/Crazy Pirate renamed from Rambo/Insane Rambo during development?
A: Because it sounded really dumb and didn't fit the song at all.
Q: Why'd you use Bossfight's music rather than keeping the tradition and use Chipzel's music?
A: As much as I love her songs, it was starting to become too used in my level packs. So far, I've released 3 packs (not counting SH2-TUS) and 2/3 use Chipzel songs. It just started to feel repetitive, so decided to use Bossfight's songs to keep it within the Open Hexagon tradition.
A: At the time of making it, there was already a different "Super Hexagon 2" pack released by a different creator, which disappointed many, as the pack was very low quality. The creator of that original pack promised to make a remake of it but it never came, so in the midst of it - I made my own interpretation of what a hypothetical "Super Hexagon 2" would be.
Q: Why was Bright Pirate/Crazy Pirate renamed from Rambo/Insane Rambo during development?
A: Because it sounded really dumb and didn't fit the song at all.
Q: Why'd you use Bossfight's music rather than keeping the tradition and use Chipzel's music?
A: As much as I love her songs, it was starting to become too used in my level packs. So far, I've released 3 packs (not counting SH2-TUS) and 2/3 use Chipzel songs. It just started to feel repetitive, so decided to use Bossfight's songs to keep it within the Open Hexagon tradition.